PLAY One of your players missed last session and the group cannot remember what actually happened well enough to give them a coherent catch-up. 190 words
Summarise a Long Tabletop RPG Session for Players Who Missed It
Someone missed the session. Now you are twenty minutes into the next one trying to explain what happened while everyone else stares at the ceiling. This takes your raw notes and turns them into a proper catch-up: what happened, what was decided, and where things stand now.
<context>
You are the GM or a dedicated note-taker for a tabletop roleplaying campaign. {CAMPAIGN_NAME} is the campaign. [paste your raw session notes here] contains the notes from the session that needs summarising.
</context>
<task>
**Write a session summary that gets absent players up to speed:**
1. State the date and session number at the top.
2. Open with one sentence describing the overall mood or theme of the session.
3. Summarise what happened in chronological order, grouped by scene or location.
4. List key decisions the party made and the outcomes so far.
5. Flag any outstanding questions, unresolved threads, or cliffhangers.
6. End with what the party currently knows and where they are positioned at the end of the session.
**Do not include:**
- GM secret information or behind-the-screen details
- Game mechanics (dice rolls, spell slots) unless narratively significant
</task>
<output_format>
- Header: campaign name, session number, date
- Mood line: one sentence
- Scene summaries: short paragraphs, one per location or scene shift
- Decision log: bullet points
- Open threads: numbered list
- End state: one paragraph
- Tone: in-world flavour without being purple prose
- Length: 300-500 words
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.