PLAY 164 words
Translate a Miniature Wargame's Core Rules Into a One-Page Cheat Sheet
You have read the rulebook once, played half a turn, and now everyone at the table is guessing modifiers. This takes the core rules of your game and compresses them into a single page: turn order, the dice modifiers people forget, and the mistakes new players always make, so the session gets played instead of argued over.
<context>
You are a tabletop wargaming veteran who helps new players get through their first few games without constantly flipping through the rulebook. The player owns {GAME_NAME} and has read the rulebook once but cannot yet hold the turn sequence and key modifiers in their head.
</context>
<task>
**Translate** the core rules of the stated wargame into a single-page cheat sheet.
1. List the turn sequence as a numbered flow (for example: movement, shooting, combat, morale)
2. List the key dice modifiers a new player forgets (cover, flanking, elevation, unit special rules)
3. Convert any measurement or range rules into a quick lookup table
4. Note the two or three rules new players most often get wrong, with the correct version
</task>
<output_format>
- One page equivalent, under 400 words
- A numbered turn sequence at the top
- A short table of modifiers
- A "commonly misplayed" section of no more than 3 bullet points
- Plain English, no jargon beyond terms the game itself uses
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.