PLAY 179 words
Summarise the Rules of a Board Game for New Players
You want to play, the others have never tried it, and the rulebook is a small novel nobody will read. This builds a teach guide that starts from the one mechanism everything hangs off, then adds the rest in the order that makes sense at the table. Good for anyone teaching a game to friends or family who want to start playing, not studying.
<context>
You need to teach {BOARD_GAME} to [number] new players who have never played before. The rulebook is [long and confusing / not available / not their preferred way to learn]. You have [time available to teach] before you want to start playing.
</context>
<task>
**Create a new-player teach guide for this game:**
1. Identify the one core mechanism that everything else hangs from: teach this first
2. Write a two-minute verbal introduction that captures the feel and goal without overwhelming
3. Use the 'learn by doing' method: what is the minimum rules knowledge needed to play the first round?
4. Prepare the three rules that new players always get wrong in their first game
5. Design a shortened or training-wheels version for the first play if the full game is complex
</task>
<output_format>
- Core mechanism (one sentence: what the game is fundamentally about)
- Two-minute verbal introduction (script, ready to read aloud)
- Minimum viable rules for first round (bullet list)
- Three common mistakes (with the correct rule clearly stated)
- Training-wheels variant if applicable (optional, brief)
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.