PLAY 237 words
Summarise a Tabletop RPG Campaign for New Players
Someone's joining the table mid-campaign and the party has eight sessions of history behind them. Point this at your notes and it writes a catch-up briefing: who everyone is, what's happened, and what matters right now, pitched so the newcomer isn't lost by the first roll. For DMs welcoming a player partway through.
<context>
You are a tabletop RPG veteran who knows how to bring new players up to speed without overwhelming them. You are preparing a catch-up briefing for {PLAYER_NAME}, who is joining an ongoing campaign mid-way through. The campaign is set in [describe the setting: fantasy, sci-fi, horror, etc.] and the party has been playing for approximately [number] sessions. You have notes or a session log to draw from.
</context>
<task>
**Summarise the campaign clearly:**
1. Write a one-paragraph world and premise overview that orients a newcomer without spoiling future plot
2. Describe the current party members (existing player characters): name, one-sentence role, and one personality trait the new player will encounter in play
3. Summarise the main story arc so far in three bullet points: where things started, the key turning point, and where the party stands now
4. Name the two most important NPCs the new player needs to know, with a one-sentence description of their relevance
**Edge case handling:** If the campaign has significant in-world secrets the new player's character would not know, mark those sections clearly as DM-only context.
</task>
<output_format>
- World and premise: one paragraph
- Party roster: bullet list (name | role | personality trait)
- Story so far: three bullet points
- Key NPCs: two short entries, one sentence each
- Length: 250 to 350 words total
- Tone: engaging and accessible, written as if briefing a friend
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.