PLAY 97 words
Adapt It to the Page: Game-to-Novel Blueprint
Turning a game into a novel sounds simple until you hit the thing that only works because you were holding the controller. Name that specific challenge and this solves it for the page, then blueprints the rest: POV and tense with reasons, which mechanics become plot or psychology, and which scenes would lose too much. For writers adapting a game they love.
I want to adapt {GAME_TITLE} into a prose novel. The core challenge is that {SPECIFIC_CHALLENGE}. Identify how that particular problem is best solved in literary fiction. Then produce a structural blueprint covering: (1) Recommended POV and narrative tense with justification, (2) Which game mechanics or systems need to be translated into plot or character psychology, (3) Scenes or sequences that would lose too much in translation and should be cut or replaced, (4) What a prose adaptation can add that the game could not: interiority, unreliable narration, time compression. Conclude with a proposed three-act chapter outline. ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.