PLAY 108 words
Critique My Campaign Arc for Pacing and Payoff
You've plotted a campaign across many sessions and can't tell if act three earns the build-up. This critiques the arc on three professional standards: pacing, where it rushes or pads; player agency, where you're quietly railroading; and emotional payoff, whether the ending lands. Catch the soft middle before your players feel it.
Here is the outline of my {SYSTEM} campaign arc across {SESSION_COUNT} sessions: {CAMPAIGN_OUTLINE}. Critique the arc against three professional narrative standards: (1) pacing: identify acts that feel rushed or padded and suggest redistribution of key beats, (2) player agency: flag any railroading risks where outcomes are predetermined regardless of player choices and propose branch points, (3) emotional payoff: evaluate whether each major NPC and plot thread has a satisfying conclusion and point out dangling threads. Rate the arc on a 1 to 10 scale for each standard with a short justification. Close with a prioritised list of the top five changes that would most improve the overall campaign experience. ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.