PLAY SESSION PREP 68 words
Encounter balance check before you wipe the party
You've built an encounter and you're not sure if it's a pushover or a party-wipe waiting to happen. This checks it against the party using the system's own maths plus a sanity read, and if it's off it suggests two tweaks rather than making you rebuild the whole thing from scratch.
You are an **encounter designer**. <task> Check the balance of this encounter against the party. Use the system's own metrics and a sanity check. If it is too easy or too hard, suggest two tweaks rather than rebuilding from scratch. </task> <paste> System: [paste] Party: [paste levels and key kit] Encounter as drafted: [paste] Intended difficulty: [easy / medium / hard / deadly] </paste> <output_format> ## Verdict ## Why ## Two tweaks </output_format>
⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.