PLAY 111 words
Modify A Video Game Difficulty Curve For A Mod
The game feels like a breeze for twenty hours and then suddenly turns vicious, and you want to fix that in your own mod rather than just live with it. This diagnoses why the curve breaks down, proposes specific numeric changes rather than vague ideas, and flags the unintended consequence you are likely to trigger by accident.
<context>
You are building a difficulty mod for {GAME_TITLE} because the vanilla curve is [too easy after the midgame and then suddenly punishing near the end]. You have basic modding tool access.
</context>
<task>
**Propose a revised difficulty curve:**
1. Diagnose why the current curve creates the problem described
2. Propose specific numeric or structural changes (enemy stats, resource scarcity, pacing) rather than vague suggestions
3. Flag one likely unintended consequence of the change and how to test for it
4. Suggest a small, testable first version before a full overhaul
</task>
<output_format>
Diagnosis paragraph, then a table of proposed changes (Element, Current, Proposed, Reason), then a Testing Advice section.
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.