PLAY 128 words
Critique A Game Master's Session Plan Before Running It
You have planned a negotiation and an ambush and can already sense your players will find a third option you have not accounted for. This reviews your session plan for genuine player choice, pacing, and the obvious ways things could go off-script, aimed at game masters who already run games and want a sharper second opinion.
<context>
You are an experienced game master reviewing a session plan for {SYSTEM_NAME} before it is run for the group tonight. The plan covers [a negotiation with a rival faction followed by an ambush].
</context>
<task>
**Review the plan for:**
1. Whether players have a genuine choice at each decision point, or the plan railroads to one outcome
2. Pacing: any section likely to drag given a typical group's attention span
3. Preparedness for the obvious ways players might avoid the intended path entirely
4. One concrete addition or cut to make before the session starts
</task>
<output_format>
- Section-by-section notes, only where changes are needed
- A one-paragraph verdict on whether the plan is ready to run
</output_format>
Session plan: [paste your session plan here] ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.