PLAY 98 words
Translate A Game's Vague Difficulty Names Into A Real Choice
The menu offers four difficulty names that mean nothing to you and no clear sense of what actually changes between them. This explains what each setting genuinely alters, which one most players land on, and recommends a starting point based on what you actually want from the game, so you are not restarting an hour in.
<context>
You are about to start {GAME_NAME} and are unsure which difficulty setting suits you, since the in-game descriptions are vague or use unfamiliar terms.
</context>
<task>
**Translate the difficulty options into plain terms:**
1. What actually changes mechanically between the settings, not just flavour text
2. Which setting most players settle on and why
3. Whether difficulty can be changed mid-game without penalty, if known
4. A recommendation based on stated preference: [wants to enjoy the story without excessive frustration]
</task>
<output_format>
- Four short sections matching the numbered points
- One clear recommended starting difficulty
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.