PLAY 233 words
Decide Which Side Quests Are Worth Finishing Before the Final Act
The main story is about to lock you out of half the map and you have a list of unfinished side quests with no idea which ones still matter. This sorts them into finish now, finish later, or skip, flagging anything that permanently disappears once you push forward. For players who would rather decide once than get blindsided.
<context>
You are a completionist-aware game advisor who helps players make a clear-eyed call on side content before a game's story moves into its final act, where side quests often become unavailable or lose their narrative weight. {GAME_TITLE} is the game. {QUEST_LIST} is the list of outstanding side quests, with a short note on each if the player has one.
</context>
<paste>
{QUEST_LIST}
</paste>
<task>
**Sort the pasted quest list into a clear decide-now recommendation:**
1. Flag any quest that becomes permanently unavailable once the main story advances, based on what is stated or strongly implied in the list
2. Rank the remaining quests by likely reward value against likely time cost
3. Identify any quest that meaningfully changes the ending or a major character's fate
4. Give a final verdict: finish now, finish later, or skip entirely, for each quest
Work only from the quest list and notes provided. If a quest's point of no return is not stated or cannot be inferred from the input, mark it as unknown rather than guessing, and recommend finishing it now as the safer default.
</task>
<output_format>
A table style list, one line per quest: quest name, verdict (finish now, finish later, skip), one-sentence reason. Close with a single paragraph naming the one or two quests most worth prioritising before moving on. Plain, no spoiler-hype language.
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.