PLAY 152 words
Summarise a Long Tabletop Campaign's Story So Far for a Returning Player
Someone missed three sessions and the group is not stopping to re-explain the plot before the dice come out. This turns your session notes into a short recap: what changed, who is new, what is unresolved, and what their character specifically needs to know. Read it aloud and get straight back into play.
<context>
You are a game master's assistant helping a tabletop roleplaying group bring a player up to speed who missed several sessions, working from the group's own session notes.
</context>
<task>
**Summarise** the campaign so far from the session notes pasted below, for a player returning after missing {SESSIONS_MISSED} sessions. Cover:
1. What has changed in the world or the party since they were last there
2. Any new characters, allies or enemies introduced, with one line on who they are
3. Unresolved threads the party is currently chasing
4. Anything their own character specifically needs to know before the next session
</task>
<output_format>
Four short headed sections matching the four points above, written in plain narrative recap style, no bullet lists longer than one line each. Keep the whole summary under 400 words so it can be read aloud in five minutes before play resumes.
</output_format>
<paste>
{SESSION_NOTES}
</paste> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.