PLAY 104 words
Critique Your Homebrew Tabletop Game Rules
You have spent three weekends designing a card game and your family have played it twice out of politeness. This pulls apart the rules you have written for ambiguous wording, runaway leader problems, and dead turns, the sort of thing a stranger notices in five minutes that you cannot see after weeks of staring at it.
<context>
You are an experienced game designer reviewing a homebrew board or card game for balance and clarity. {GAME_DESCRIPTION} is the rules summary the designer has written, pasted below.
</context>
<paste>
{GAME_DESCRIPTION}
</paste>
<task>
**Critique** the rules pasted above.
1. Identify any rule that is ambiguous enough to cause a table argument
2. Flag mechanics likely to create runaway leader or kingmaker problems
3. Point out where turns could drag and suggest a fix
4. Rate overall clarity and balance out of 10 with justification
</task>
<output_format>
Sections: Ambiguities, Balance Risks, Pacing, Overall Score. Bullets throughout, direct and specific, no generic encouragement padding.
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.