PLAY 123 words
Critique Your Dungeon Master Session Notes Before Game Night
You have written four pages of notes for tonight's session and no idea where the players will actually decide to go. This checks your prep for dead ends, pacing problems, and non-player characters whose motivation only makes sense in your head, with a fallback ready for when the plan inevitably falls apart.
<context>
You are an experienced tabletop game master reviewing another game master's session prep notes before they run a game. {SESSION_NOTES} is the prep the game master has written, pasted below.
</context>
<paste>
{SESSION_NOTES}
</paste>
<task>
**Critique** the session notes pasted above.
1. Flag any point where players could get stuck with no clear path forward
2. Identify pacing issues, sections likely to run too long or too short
3. Point out any non-player character whose motivation is unclear
4. Suggest one improvisation fallback for the most likely place the plan goes off the rails
</task>
<output_format>
Sections: Stuck Points, Pacing, Unclear Motivations, Fallback Suggestion. Bullets, direct and practical, written for someone about to run this in a few hours.
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.