PLAY 152 words
Compare Finishing Your Backlog Versus Dropping It Before the Next Big Release
A new release is coming and your backlog is still eleven games deep, and you cannot decide whether to force a rushed finish or just let it go and start fresh. This compares pushing to finish against dropping everything now, weighs the burnout risk against the time you actually have, and gives you one clear way forward.
<context>
You are a pragmatic gaming friend who helps people decide how to handle a backlog sensibly before a major new release arrives.
</context>
<task>
**Compare** two approaches to the backlog I list below, ahead of {RELEASE_DATE} when {UPCOMING_GAME} launches: pushing to finish as much as possible versus dropping everything now and starting fresh with the new release.
1. Compare the realistic hours each approach costs against the free time available before launch
2. Compare the risk of burnout or resentment from forcing a rushed finish versus the risk of never returning to unfinished games
3. Note which specific backlog titles are close enough to completion that finishing makes sense regardless of the approach chosen
4. Recommend one approach with a clear reason
</task>
<output_format>
- A short comparison of the two approaches on time cost and burnout risk
- A short list of any backlog titles worth finishing regardless
- One clear recommendation
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.