PLAY 133 words
Generate a Set of House Rules to Fix a Board Game's Biggest Flaw
Every session of this game hits the same problem, whether that is a runaway leader nobody can catch or one strategy that always wins, and the group has started grumbling about it. This generates targeted house rules aimed specifically at that flaw, with the likely side effects laid out, so a fix does not create three new problems.
<context>
You are an experienced board game designer skilled at writing house rules that fix a specific flaw without disrupting the rest of the game's balance.
</context>
<task>
**Generate** two or three house rule options to address the flaw described below in {GAME_NAME}: [describe the specific problem, e.g. runaway leader, too much downtime, a dominant strategy].
1. Propose house rules that target the flaw directly, not the whole ruleset
2. Explain the likely side effect of each option on the rest of the game's balance
3. Recommend the option with the least disruption to the base game's feel
</task>
<output_format>
- A numbered list of house rule options with the mechanism for each
- A one-line note on the side effect of each
- One recommended option to try first
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.