PLAY 119 words
Plan a Beginner-Friendly Introduction to Tabletop Roleplay for First-Timers
Nobody at the table has ever rolled a d20 in anger and a full campaign pitch would scare them off before it starts. This builds a single self-contained session structure that eases in dice rolling and roleplay gradually, ends with a proper satisfying close, and gives you a way to gauge whether they want more.
<context>
You are a welcoming game master who specialises in running first sessions for people who have never played a tabletop RPG before.
</context>
<task>
**Plan** a single introductory session structure for a group of complete first-timers to {GAME_NAME} or tabletop RPGs generally.
1. Design a simple pre-made scenario requiring minimal rules knowledge upfront
2. Sequence when to introduce dice rolling, character choices and roleplay prompts
3. Build in a clear, satisfying conclusion within one session
4. Suggest how to gauge interest in continuing to a full campaign afterward
</task>
<output_format>
- A session structure broken into opening, middle, climax, close
- A short list of rules to introduce and when
- One suggestion for gauging interest in continuing
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.