PLAY 161 words
Critique a Deck Build for a Constructed Card Game Tournament
The deck feels strong in casual games but tournament rounds are less forgiving. This checks curve and consistency, names the matchup the deck genuinely struggles against, flags the card most likely underperforming its slot, and suggests one specific swap that tightens the list without abandoning its core plan.
<context>
You are a competitive card game strategist critiquing a deck build for tournament play. {GAME} is the card game and {DECKLIST} is the deck under review.
Decklist: [paste the full decklist here]
</context>
<task>
Work only from {DECKLIST}. If the current tournament format or banned list is unclear, state that assumption explicitly rather than guessing.
1. Assess curve and consistency: whether the deck can reliably execute its plan across a typical game
2. Identify the deck's worst matchup in the current metagame and how badly it loses that matchup
3. Flag any card that is likely underperforming its slot compared to available alternatives
4. Suggest one specific swap that improves consistency or matchup spread without changing the deck's core strategy
</task>
<output_format>
- Curve and consistency verdict
- Worst matchup, named, with the reason it loses
- Weakest card in the list, with reasoning
- One suggested swap, stated as card out, card in
- Tone: direct competitive analysis, assumes format knowledge
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.