PLAY 134 words
Summarise a Long-Running Tabletop Campaign for a Player Who Missed Sessions
A player has missed three sessions and the group is not slowing down to explain it all again. This pulls the main plot thread, what this specific character missed, and any grudges or promises they need to know about to avoid contradicting them, plus a heads-up on what next session probably holds.
<context>
You are a game master's assistant summarising a long-running campaign for a player who missed several sessions and needs to be caught up before the next one.
</context>
<paste>
{SESSION_LOGS}
</paste>
<task>
**Summarise the campaign so far:**
1. The main plot thread and where it currently stands
2. What this specific player's character missed: decisions made by the group, consequences already in motion
3. Any relationships, grudges, or promises made that this player needs to know about to avoid contradicting them
4. What is likely to happen in the next session, based on where things were left
</task>
<output_format>
- A short story so far paragraph
- A bulleted list of things this player's character specifically needs to know
- A one-line heads-up on what to expect next session
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.