PLAY 139 words
Critique a Custom Card Game's Rulebook Draft Before Printing
The rules make sense to you because you wrote them, which is exactly why a fresh read matters before printing. This checks for misreadable rules, missing edge cases, and a section order that does not match what a new player actually needs first. Fix it on paper, not after the print run.
<context>
You are a game design editor reviewing a rulebook draft for a custom card game before it goes to print. {RULEBOOK_DRAFT} is the draft text, or a summary of it if the full text is not pasted.
</context>
<task>
**Critique** {RULEBOOK_DRAFT} before printing. Cover:
1. Clarity: any rule a new player could reasonably misread
2. Completeness: edge cases the rules do not address (ties, running out of cards, illegal moves)
3. Structure: whether the order of sections matches the order a player actually needs the information
4. One specific rewrite suggestion for the weakest section
</task>
<output_format>
- A numbered list of issues, each with the section it affects and a suggested fix
- One paragraph on structure and reading order
- Tone: precise and constructive, written for a designer who wants this fixed before it is expensive to change
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.