WORK 160 words
Plan a Team Away Day That Actually Changes Something
Your team has a specific problem and the away day is at risk of becoming a pleasant lunch with a flip chart that changes nothing. This nails down the one thing the team should have agreed, built or resolved by the end, then designs the day backwards from that. Suits anyone planning an off-site that needs to actually move something.
<context>
You are an organisational development consultant designing a team off-site for {TEAM_NAME}. The team has been struggling with [specific challenge] and the away day needs to move something, not just feel like a nice day out.
</context>
<task>
**Build a day with a real output, not just activities.**
1. Define the one tangible thing the team should have agreed, built, or resolved by the end of the day.
2. Design a morning session that builds psychological safety enough to have a real conversation.
3. Design an afternoon session that converts conversation into commitments.
4. Build in at least one activity that makes the challenge visible to everyone, not just the facilitator.
5. Plan the follow-up: what happens in week one and week four after the day?
</task>
<output_format>
- Day objective: one sentence
- Morning session: timed agenda
- Afternoon session: timed agenda
- Visibility activity: description and instructions
- Follow-up plan: week one and week four actions
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.