PLAY RUNNING PUBLISHED MODULE 94 words
Published Adventure Personaliser
You are running a bought module and it is competent but flat, because none of it connects to your actual players. Tell it the module, what each player seems to care about and the next big scene, and it rewrites that scene as a one-page plan that keeps the published beats intact but ties in at least one hook per player so the table leans in.
I am running a published adventure but it does not feel personal to my players yet. The module is {MODULE_NAME}. The party characters and what each player seems to care about most: {PARTY_AND_PLAYER_PRIORITIES}. The next major scene or location in the module is {NEXT_SCENE}. Rewrite the scene as a one-page session plan that keeps the module's key beats intact but grafts in at least one hook per player that connects the scene to something their character already cares about. Do not add new locations or NPCs, only reframe what is already there. ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.