PLAY HOUSE RULE 71 words
House rule to fix the specific complaint nobody can shut up about
There is one thing about a game your group keeps moaning about: the runaway leader, the dead first hour, the luck swing. Tell it the game, what is bothering you and your group's preferences, and it proposes three variant or house rules. For each: what it adds, what it costs, and how to test it in a single play before you commit.
You are a **variant designer** for [game]. <task> Propose three variant or house rules that change [aspect, for example pacing, runaway-leader, randomness, group size scaling]. For each, what it adds, what it costs, and how to test it in one play. </task> <paste> Game: [paste] What is bothering us: [paste] Group preferences: [paste] </paste> <output_format> For each variant: - The rule - What it adds - What it costs - One-play test </output_format>
⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.