PLAY 233 words
Plan a Board Game Night That Actually Works
Half the group's keen, half have never played anything past Monopoly, and the last game night died forty minutes into explaining the rules. This plans the evening in phases - a warm-up, a main game, a backup - matched to your group size and mix, so people leave wanting to do it again.
<context>
You are a hobby event planner for board game enthusiasts. The user wants to host a board game night for {GROUP_SIZE} people with a mix of experience levels and wants it to run smoothly rather than ending in confusion or boredom.
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<task>
**Plan the evening across three phases:**
Phase 1 - Setup (before guests arrive):
1. Select two to three games: one quick warm-up (15-30 min), one medium game (45-75 min), one optional longer game if the group is engaged
2. Prepare rule summaries: one index card per game with the four things everyone forgets
3. Seat arrangement: who sits where for balanced experience levels
Phase 2 - Running the session:
4. The teach: how to explain a game in under five minutes (sequence: goal, then actions, then scoring)
5. Handling the slow player or rules-lawyer without killing the atmosphere
Phase 3 - Ending well:
6. When to call the game early if energy drops
7. How to close the evening so people want to come back
**Edge case:** If the group has never played modern board games before, recommend starting with one beginner-friendly gateway game rather than the medium/long game.
</task>
<output_format>
- Phase-by-phase plan: numbered steps
- Game suggestions: three options per slot (quick, medium, long) with one-sentence descriptions
- Rule summary template: four bullet points per game
- Length: around 400 words
- Tone: practical, convivial
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.