PLAY 94 words
Decision Tree for a Critical In-Game Choice Point
Push, tech, expand or defend? The same fork comes up every game and you guess wrong half the time. This builds a decision tree branching on signals you can actually read mid-match: resource counts, unit positions, the timer, what the opponent's doing. Each branch ends in a clear call. For players who freeze at the same decision point.
In {GAME_NAME}, I consistently face the following decision point: {DECISION_SCENARIO} (e.g. whether to push, tech up, expand, or defend). Build a decision tree that helps me choose the right action in real time. The tree should branch on observable in-game signals I can actually check during play, such as resource counts, unit positions, timer, or opponent behaviour, and lead to a clear recommended action at each leaf. Include a brief rationale for each branch. Keep it usable mid-match: no more than three levels deep and written as crisp if/then logic. ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.