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What Makes Them Tick: Character Motivation Audit
A character says one thing and does another, and the gap is where the good writing lives. This audits a character in three layers: what they claim to want, what their actions reveal, and the wound or fear underneath, each backed by specific scenes. Then it judges whether the writing stays consistent across acts. For players who read characters closely.
Analyse the motivations of {CHARACTER_NAME} in {GAME_TITLE}. Go beyond their stated goals and examine: (1) What they say they want, (2) What their actions reveal they actually want, (3) What unresolved wound or fear is driving them beneath the surface. Use specific scenes or dialogue as evidence for each layer. Then assess whether the game's writing stays consistent with these motivations across all acts, or whether there are moments where the character acts against their established psychology, and if so, whether that inconsistency feels like deliberate subversion or a writing flaw. ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.