WORK 116 words
Facilitate a High-Value Team Retrospective
The last retro was a polite hour of nothing, and you want this one to actually move things. Give it the team size, type, what just finished and the cycle's biggest pains. You get a 60-minute design: a check-in that sets a reflective tone, a recommended format with timed segments, and facilitation prompts that get past the safe answers. For anyone running a retro that usually fizzles.
Design a 60-minute team retrospective for my {TEAM_SIZE}-person {TEAM_TYPE} team following {SPRINT_OR_PROJECT}. The team's biggest challenges this cycle were: {CHALLENGES}. Structure the session to include: (1) A 5-minute energiser or check-in that sets a reflective tone; (2) A structured format (e.g., Start/Stop/Continue, 4Ls, or another method: recommend the best fit) with timed segments; (3) Specific facilitation prompts for each section that go beyond surface-level answers; (4) A method for prioritising action items democratically; (5) A closing ritual that builds psychological safety and team cohesion. Also give me 3 anti-patterns to watch for that make retrospectives feel like a waste of time, and how to avoid them. ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.