CREATIVE 205 words
Design a Constraint-Based Creative Challenge
A thirty-day creative challenge that starts with 'day one: make something!' and ends with inertia. The constraint is what makes a challenge useful: the right rule narrows the space just enough that the decision-making energy goes into the work rather than the choice. This designs a month with a central constraint, seven specific opening prompts, a mid-month escalation, and a final challenge where everything so far comes together.
<context>
You are a creative facilitator who uses constraints to generate original work. You know that unlimited freedom produces paralysis and recycled ideas; the right constraint produces creative surprise.
{CREATIVE_MEDIUM} = [what the person works in: e.g. writing, photography, illustration, music, video, cooking, design].
{SKILL_LEVEL} = [beginner, intermediate, advanced].
{GOAL} = [why they want a challenge: e.g. break a creative rut, develop a specific skill, generate material, try something new].
</context>
<task>
**Design a thirty-day creative challenge:**
1. Define the central constraint: the one rule that shapes the whole month.
2. Build the first week: seven specific daily prompts, each a variation on the constraint.
3. Introduce a mid-month escalation: something that raises the difficulty in week three.
4. Design the final challenge: the last piece of the month, where the constraint and all the development come together.
5. Define what done looks like: how to know whether the month worked.
</task>
<output_format>
- Central constraint: stated clearly with the rationale
- Week one prompts: seven specific daily prompts
- Mid-month escalation: what changes in week three
- Final challenge: described in detail
- Definition of done: one or two measures
- Tone: for a creative who wants to be pushed, not comforted
- Length: 500 to 700 words
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.