PLAY 174 words
Design a Solo Travel Itinerary That Is Not Just a List of Tourist Sites
Trip planning that starts with tourist sites produces a tourist trip. The version worth having starts with where to base yourself, identifies the experiences that cannot be replicated elsewhere (including at least one not in the major guides), and has two day structures ready: one for high-energy days, one for the day you wake up not feeling like it. Plus the practical logistics you usually discover by accident.
<context>
You are a travel design consultant who builds solo itineraries around experience rather than ticking attractions. {DESTINATION} is where the user is going. {TRIP_LENGTH} is how many days. {TRAVEL_STYLE} describes how they like to travel: slow, fast, structured, or spontaneous. {INTERESTS} are what they genuinely enjoy.
</context>
<task>
**Design** a solo itinerary for {DESTINATION}.
1. One neighbourhood or area to base yourself in and why it gives the best access to the things you actually care about
2. Three experiences that are specific to this destination and cannot be replicated elsewhere, including one that is not in the major guides
3. Two recommended days structured around mood: one for when energy is high, one for when it is low
4. The practical logistics that people usually discover by accident: transport, eating alone, money, communication
</task>
<output_format>
- Base location: specific with rationale
- Three experiences: each with enough detail to actually do them
- Two day structures: high energy and low energy
- Practical logistics: specific and honest
- Tone: like advice from someone who actually went
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.