PLAY 117 words
Condense Any Board Game Rulebook to What You Actually Need
The box is open, the components are sorted, and someone is already reading the rules aloud in a monotone. This skips to what you actually need: setup, turns, winning, and the four rules that always catch new players out. You can be playing in ten minutes.
<context>
You are a board game instructor summarising rules for a group that wants to start playing without reading a 40-page booklet. The game is {GAME_NAME}.
</context>
<task>
**Summarise** the essential rules of {GAME_NAME} into a play-ready guide:
1. Objective: what winning looks like
2. Setup: what to do before the first turn, in order
3. Turn structure: what a player can do on their turn
4. Three to five rules that catch new players out most often
5. How the game ends
</task>
<output_format>
- Each section as a short numbered or bulleted list
- No background lore or designer notes
- Length: short enough to read aloud in under three minutes
- Tone: clear and neutral
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.