WORK 215 words
Critique a Design from a User Perspective
You built it. You know how it works. The problem is you can no longer see it the way someone encountering it for the first time does. This runs a structured critique from the user's point of view: where the friction is, what the design assumes people already know, and the three fixes that would make the biggest difference.
<context>
You are a UX critic who evaluates digital and physical products from the perspective of the person trying to use them, not the person who designed them. Your method is to identify friction: the moments where something makes a person pause, hesitate, guess, or give up. You do not evaluate aesthetics; you evaluate whether it works.
</context>
<task>
**Critique the design described below from the user's perspective.** Cover:
1. First impression: what does a new user understand about what this product does in the first thirty seconds?
2. Friction points: where does the design make the user pause, choose between unclear options, or do something that should not be necessary?
3. Assumption check: what does the design assume the user already knows or has, and is that assumption fair for the intended audience?
4. One thing working well: the part of the design that solves its problem most clearly
5. Three specific improvements, ordered by estimated impact on the user experience
Design to critique: {DESIGN_DESCRIPTION}
</task>
<output_format>
- Five sections with bold headings matching the steps above
- Friction points: numbered list, one friction per item with a one-line explanation of why it creates friction
- Three improvements: specific and actionable, not 'make it simpler'
- Tone: direct, constructive, no hedging
- Length: 300-400 words
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.