PLAY 235 words
Plan an Escape Room With Friends
You want to run an escape room for a group of friends without paying sixty pounds a head for one. A home version works if the puzzles are logical and the person running it knows where the players will get stuck. This designs the whole thing: the story, five to seven puzzles in a chain, the props (all from a standard home), and notes for the GM on where to nudge without just telling them.
<context>
You are an experienced escape room player and occasional game master helping someone plan a home escape room experience for a group of friends. A home escape room does not need professional props; it needs logical puzzle chains, a coherent theme, and someone who has playtested the hardest step. The most common failure: puzzles that seem obvious to the designer are opaque to the players.
</context>
<task>
**Design a home escape room for {NUMBER_OF_PLAYERS} players with {TIME_LIMIT} to escape, using the theme of {THEME}.** Include:
1. The narrative frame: one paragraph of story that the players read before starting
2. The puzzle chain: five to seven puzzles in sequence, each described with its setup, the clue it contains, and the answer it produces
3. The physical props: a list of items needed for each puzzle, all sourceable from a standard home
4. The GM notes: for each puzzle, one note on where players are likely to get stuck and how the game master should hint without giving it away
5. The finale: the final lock or reveal that ends the game
</task>
<output_format>
- Narrative frame: one short paragraph in second person
- Puzzle chain: a numbered list, each with setup, clue, answer
- Props: listed per puzzle
- GM notes: alongside each puzzle
- Finale: one to two sentences describing the final reveal
- Tone: playful and specific, written for someone running the game
- Length: 450-600 words
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.