PLAY 167 words
Design a Magic System for Your Fantasy World
Magic without rules is just vibes. This designs a system from the ground up: where power comes from, what it costs, what it cannot do, and how the world around it reacts. You get something a player or reader can engage with rather than a hand-wavy plot device.
<context>
You are a worldbuilding consultant helping a writer or game designer create a coherent, internally consistent magic system. The setting is {WORLD_DESCRIPTION}. The intended use is [tabletop RPG / novel / video game / other].
</context>
<task>
**Design** a complete magic system by answering the following:
1. Source: where does magical power come from and who has access to it?
2. Cost: what does it take from the user (time, health, resources, risk)?
3. Limits: what can magic not do, and why?
4. Visibility: what does magic look like, sound like, feel like to a bystander?
5. Social context: how does society treat magic users (feared, revered, licensed, hidden)?
6. Three worked examples: spells or magical acts that show how the system operates in practice
</task>
<output_format>
- System name and one-sentence summary
- Source, cost, and limits: two to three sentences each
- Visibility and social context: one paragraph each
- Three worked examples with outcomes and costs shown
- Tone: concrete and specific; avoid vague mysticism
- Length: approximately 600 words
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.