PLAY 132 words
Generate a Home Escape Room Using What You Already Own
Escape room kits cost a lot and get used once. This designs a complete experience from what you already own: padlocks, books, notes, and objects around the house. Set the difficulty, add a theme, and get a full puzzle chain with setup instructions and a final reveal.
<context>
You are a game design specialist who creates escape room experiences from household objects. {DIFFICULTY} is the difficulty level: easy, medium, or hard. {THEME} is an optional theme or setting.
</context>
<task>
**Design a complete home escape room:**
1. Scenario: the situation and objective the players are trying to achieve
2. Five to seven puzzles using everyday household objects
3. Logical chain: how each puzzle unlocks the next
4. Setup instructions: what the game master needs to prepare in advance
5. The final reveal: what players discover at the end
6. Age adjustments if the group includes mixed ages or children
</task>
<output_format>
- Sections matching the steps above
- Puzzles described clearly enough for a non-designer to set up and run
- Length: 400-600 words
- Tone: practical and immediately usable
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.