PLAY CAMPAIGN STALLING 127 words used 1×
Campaign Compression Sprint
Your campaign has sprawled and you can see the players starting to drift. Give it the premise, the open threads, how many sessions are left and what the players care about most, and it sorts which threads to resolve off-screen with a quick in-fiction summary and which deserve real play time, so you steer toward an ending that lands.
My campaign has gone on too long and I need to steer it toward a satisfying ending. Here is the core premise: {CAMPAIGN_PREMISE}. Outstanding plot threads still open: {OPEN_THREADS}. Number of sessions I realistically have left: {SESSIONS_REMAINING}. The players care most about: {PLAYER_PRIORITIES}.
Step 1: Identify which open threads can be resolved off-screen with a brief in-fiction summary, and which must be played out to honour player investment.
Step 2: Design a one-page session plan for the next session that closes at least one thread cleanly and signals to players that the endgame has begun, without announcing it meta-textually.
Step 3: Suggest a three-beat structure for the final three sessions: penultimate crisis, climax, denouement.
Keep every step on one page or less. ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.